These abilities, such as smoke grenades and scout flares, can be very handy and are easily accessed by a few clicks. Some units may even upgrade their weapons to include flamethrowers, which are all kinds of awesome. However, as the field becomes more crowded and the battle intensifies, it can become chaotic trying to micro-manage each individual squad. This chaos is very much apparent in the opening mission where it seems the player is dropped in at the deep end. Taking command during the Battle of Stalingrad, it could be argued that the game should have chosen a less intense setting to teach the player the basics. A flood of orders fill the screen, along with explosions, gunfire and death – and all the while you are trying to get to grips with the control scheme and unit abilities. Gamers new to the series may find the learning curve steep at the beginning, but it’s not enough to turn someone away. There are tips and a tutorial mission hidden away in the main menu but these are not accessible during gameplay, a little infuriating when you need a refresher course on a particular unit or ability. The pace of the game can be easily slowed and in all but a few timed missions you can plan your attack at leisure.
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